![]() Fun and impactful legendaries (also a downside if you’re unlucky).Excellent AoE and cleave damage if targets are stacked up.Solid single target damage (for a ranged class anyway).No movement restrictions means you can learn the mechanics without sacrificing much DPS. What are Beast Mastery’s strengths and weaknesses? I’ll have a guide on those when the time comes. Feathermanes are coming, but not for at least 11 weeks after patch day due to them being gated behind the class mount (and artifact traits).Falcosaurs are now tameable, as part of the Raptor family.For some reason Hati is still tinted orange though. Bestial Wrath now tints you and your pet red instead of orange, which is a very nice change.Titan’s Thunder now launches an electric ball of something at the target when you activate it.Barrage (new projectile effects and sound, unfortunately Barrage is still sort of a meme for BM).Multi-Shot (new projectiles, looks pretty awesome).Cobra Shot (new slithering projectile plus new sound).Kill Command (new graphic on the target, plus your character now does a shouting animation instead of punching the air).Many new BM abilities have updated effects!.Roots of Shaladrassil and The Shadow Hunter’s Voodoo Mask now have additional Crit rating.Let’s call it BiS for world questing (if that’s actually a thing). What I will say is the bonus on these is really fun for world content. These aren’t competitive with any BM legendaries really, but if you only have utility legendaries it might be a good option for you. Vigilance Perch: New crafted legendary gloves.I’m hoping Blizzard will take another look at this one. The sneaky snakes melee attack your target for trivial damage, but they also apply the Deathstrike Venom DoT which is where most of the damage comes from. It’s now doing more DPS than it did at the beginning of PTR, but it’s still kind of low. Cobra Commander: Our new golden trait that isn’t very golden in terms of DPS.Your Call of the Wild bracers just got better. This is pretty good AoE damage, and a decent little single target gain as well. Every time your pet or Hati attacks during AotW, they’ll deal additional Nature damage to all targets in a 8-yard cone in front of them. Thunderslash: The new trait that makes Aspect of the Wild not totally suck as a cooldown.If you don’t have the BM legendary belt, you will now get a taste of it with this trait. It’s a really good relic trait, second only to Pack Leader and Jaws of Thunder in terms of value. Slithering Serpents: New 4-point trait.You should really give it a try for single target DPS, but it’s going to be pretty decent all around now. □ In short, this makes the talent a lot more usable. I’ve only been asking begging for this since they first implemented Dire Frenzy like a year ago. Dire Frenzy now works at up to 25 yards, just like Kill Command! Yay! If your pet is out of melee range, they’ll charge in before doing the attacks.What are the important changes in patch 7.2? How do I find my own personal stat weights and use them to compare gear?.What’s the stat priority / stat weights for Beast Mastery?.What are the best consumables for Beast Mastery?.What are the best enchants and gems for Beast Mastery?.What are the best Beast Mastery trinkets?.What is the best in slot gear for Beast Mastery?.What do I do when my pet gets stuck in combat?! HELP!.Are there any good macros for Beast Mastery?.Are there any good WeakAuras for Beast Mastery?.Are there any helpful addons for Beast Mastery?.What are some cool looking pets I can tame?. ![]() ![]() What are Beast Mastery’s strengths and weaknesses?.What are the most important changes in patch 7.2?.I’ll leave the original post here for now, but just remember it’s not being updated anymore. I maintain the Beast Mastery Guide at Wowhead and got sick of keeping both up to date with every little change! As of Patch 7.2.5, this post is no longer being updated.
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